3.1.1. The outcome of a bet on a live soccer event is based on the result obtained at the end of the regular time plus overtime. Unless otherwise specified for some types of bet, the overtime and subsequent penalties will not affect the outcome of the bet.

3.1.2. If a match is officially postponed or suspended, all bets related to it will remain valid if the match is held by midnight (CET) on the third day following the scheduled day of the match. In case of betting on partial results or other events related to competitions, the bet is still valid when the specific market outcome has been already determined, even if at a later point the event is suspended or cancelled.

 

CANCELLED EVENT/POSTPONED

If not completed by midnight on the 3rd day bets will be refunded (VOID)

INITIATED EVENT BUT NOT COMPLETED

By midnight on the 3rd day

Bets on markets already determined will be settled accordingly the odds offered

Bets on markets not determined will be refunded ( VOID )

 

 3.1.3. Market Types

If an event has been cancelled, suspended or postponed, the bet is still valid when the result has already been determined, even if at a later point the event is suspended or cancelled.

* § 3.0.11. Examples 1 and 2 of the General Terms and Conditions.

  • 1X2

You must predict the outcome of the entire match. There are three possible outcomes:

1 (home team wins)
X (draw)
2 (away team wins)
  • 1X2 1st Half

The first half of the match must be predicted. There are three possible outcomes:

1 (considering only the goals scored during the 1st half home team wins)
X (considering only the goals scored during the 1st half the two teams draw)
2 (considering only goals scored during the 1st time the away team wins)
  • 1X2 Overtime

You must predict the outcome of the overtime of the match. There are three possible outcomes:

1 (considering only the goals scored during the overtime the home team wins)
X (considering only the goals scored during the overtime the two teams draw)
2 (considering only goals scored during overtime the away team wins)
  • 1X2 Rest of the Match

The outcome of the match must be predicted, without taking into consideration any goals scored before placing the bet. The existing score at the time the bet is accepted will be shown in the bet itself. Three possible outcomes are offered:

1 (the home team wins)
X (draw)
2 (the away team wins)
  • Double chance

You must predict the outcome of the entire match. Three possible outcomes are offered:

1X (the home team wins or draw)
X2 (the away team wins or draw)
12 (the home team wins or the away team wins)
  • Double Chance 1st Half

The 1st half of the match must be predicted. Three possible outcomes are offered:

1X (considering only the goals scored during the 1st half the home team wins or draw)
X2 (considering only the goals scored during the 1st half the host team wins or draw)
12 (considering only goals scored during the 1st half home team wins or the away team wins)    
  • Draw No Bet

You have to predict which team will win the match. If the two teams draw the bet will be void and will not be included in the calculation of any bonus.

  • Draw No Bet 1st Half

You have to predict which team will be winning at the end of the 1st half. If during the 1st half the two teams score the same number of goals, the bet will be void and will not be included in the calculation of any bonus.

  • Exact result

You have to predict the exact result at the end of the match.

  • Exact Result 1st Half

You have to predict the exact result at the end of the 1st half.

  • Exact Goals

You have to predict which will be the exact number of goals scored during the match.

  • Exact Goals Home Team

You have to predict which will be the exact number of goals scored during the match by the home team.

  • Exact Go Away Team

You have to predict which will be the exact number of goals scored during the match by the away team.

  • Goal Bands

You have to predict the number of goals that will be scored during the match by choosing between the proposed options. Four possible outcomes are offered: 0-1, 2-3, 4-5, 6 or more.

  • Group Goals Home Team

You have to predict the number of goals that will be scored by the home team choosing between the proposed options. There are 4 possible outcomes: 0-1, 2-3, 4-5, 6 or more.

  • Group Goals Away Team

You must predict the number of goals that will be scored by the away team by choosing between the proposed options. There are 4 possible outcomes: 0-1, 2-3, 4-5, 6 or more.

  • Odd/Even

You have to predict whether the number of goals scored during the match will be Odd or Even. If the match ends 0-0 the winning selection will be Even.

  • Goal/No Goal

There are two possible outcomes:

GG (both teams score at least one goal during the match)
NG (one or both teams score no goals during the match)
  • Clean Sheet Home Team

You have to predict whether the home team will end the match without conceding any goal.

  • Clean Sheet Away Team

You have to predict whether the host team will end the match without conceding any goals.

  • Winning Margin Home Team

You must predict the winning difference of the home team by choosing among the proposed options offered. The margin of victory is calculated by subtracting the number of goals scored by the away team to the number of goals scored by the home team.

  • Winning Margin Away Team

You must predict the winning difference of the away team by choosing among the proposed offered. The margin of victory is calculated by subtracting the number of goals scored by the home team to the number of goals scored by the away team.

  • Over/Under (spread)

You have to predict if the total number of goals scored during the match will be higher (Over) or lower (Under) than the spread offered by

  • Over/Under 1st Half (Spread)

The operation of this type of bet is the same as the Over/under, but taking into consideration only the goals scored during the 1st half.

  • Over/Under Overtime (Spread)

This type of bet is the same as the Over/Under, but only the goals scored during overtime are considered.

  • Over/Under Asian Handicap

You have to predict if the total number of goals scored during the match will be higher (Over) or lower (Under) than the spread offered by

Based on the type of proposed spread it is possible to distinguish between:
 
"Over/Under Asian Full" (1, 2, 3, 4 and 5) and "Over/Under Asian Double" (0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75 etc.)
  • Over/Under Asia Full

If the number of goals scored is below the spread indicated, the winning selection is 'Under'. If the number of goals scored exceeds the spread indicated, the winning selection is 'Over'. If the number of goals scored coincides with the spread the bet is refunded.

  • Over/Under Asia Double
The spread is divided into two spreads, the first obtained by adding 0.25 and the second obtained by subtracting 0.25. Consequently, two bets are made, each with a stake equal to half the total amount of the bet.
 
Example:
Milan – Fiorentina, Over 0.75, Odds: 1.3, Stake: 100€
The two bets are as follows:
1st: "Over 0.75" - 0.25 = "Over 0.50" with a bet of 50€
2nd: "Over 0.75" + 0.25 = "Over 1" with a bet of 50€
If no goal is scored both bets are wrong and the bet is lost.
If one goal is scored the "Over 0.5" bet is correct and paid according to the specified odds [50 * 1.3], while the total amount of the bet on the "Over 1" bet is refunded as the spread coincides with the number of goals scored.
If 2 or more goals are scored, both bets are correct and the bet is winning for the entire stake [100 * 1.3].
  • Goal 15 minutes

You have to predict if at least one goal is scored during the specified period of 15 minutes (0-15: 00, 15: 01-30: 00, 30: 01-Ht, 2nd Half -60: 00, 60: 01-75: 00 , 75: 01-Full Time).

  • 1X2 Handicap (spread)

You have to predict the outcome of the match considering the handicap (spread) shown in the bet. The handicap is always assigned to the home team and can be positive or negative.

When the handicap is negative the possible outcomes are as follows:
 
1H (- spread): By subtracting the spread to the home team score this wins the match. For example, the 1H (-1) bet on the Arsenal - Liverpool match will win if the home team wins with at least two goals difference: 2-0, 3-1, 3-0, 4-2 etc.
XH (- spread): By subtracting the spread to the home team score the match ends in a draw. For example, the bet XH (-1) at Arsenal - Liverpool will win if the home team wins with exactly one goal difference: 1-0, 2-1, 3-2, 4-3 etc.
2H (- spread): By subtracting the spread to the home team score, the home team wins the match. For example, the bet 2H (- 1) on the Arsenal - Liverpool match will win if the match ends in a draw or if the away team wins: 0-1, 1-1, 1-2, 2-2, 2- 3 etc.
When the handicap is positive the possible outcomes are as follows:
1H (+ spread): Adding the spread to the home team score this wins the match. For example, the 1H (+1) bet on the Arsenal - Liverpool match will win if the match ends in a draw or if the home team wins: 1-0, 1-1, 2-1, 2-2, 3 -2 etc.
XH (+ spread): Adding the spread to the home team score the match ends in a draw. For example, the bet XH (+1) on the Arsenal - Liverpool match will win if the away team wins with exactly one goal difference: 0-1, 1-2, 2-3, 3-4 etc.
2H (+ spread): Adding the spread to the home team score, the away team wins the match. For example, the bet of 2H (+1) on the Arsenal - Liverpool match will win if the away team wins with at least two goals difference: 0-2, 0-3, 1-3, 2-4 etc.
  • Handicap +0.5

You have to predict the outcome of the match by adding the handicap (spread) shown in the bet at the home team score. This type of bet considers the final result of the match.

  • Handicap -0.5

The outcome of the match must be predicted by subtracting the handicap (spread) shown in the bet at home team score. This type of bet considers the finals result of the match.

  • Asian Handicap (spread)

This bet does not take into consideration any goals scored prior to the placement of the bet. The existing score at the time the bet is accepted will be shown in the bet itself. When you bet on Asian Handicap you cannot bet on the draw.

Based on the type of the proposed spread, it is possible to distinguish among:

"Handicap Asiatic Classic" (+/- 0.5, 1.5, 2.5 and 3.5)
"Asian Handicap Full" (+/- 1, 2, 3 and 4)
"Asian Handicap Double "(+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75)
  • Asian Classic Handicap (+/- 0.5 1.5 2.5 and 3.5)

You have to predict the outcome of the match considering the handicap (spread) shown in the bet and ignoring any goals scored prior placing the bet. If the spread is negative this must be subtracted from the home team score. If the spread is positive this must be added to the home team score.

  • Asian Handicap Full (+/- 1 2 3 and 4)

You have to predict the outcome of the match considering the handicap (spread) shown in the bet and ignoring any goals scored prior to placing the bet. If the spread is negative this must be subtracted from the home team score. If the spread is positive this must be added to the home team score. If by adding or subtracting the spread to the appropriate team the match ends in a tie the bet is refunded.

  • Asian Handicap Double (+/- 0.25 0.75 1.25 1.75 2.25 2.75 3.25 and 3.75)

You have to predict the outcome of the match considering the handicap (spread) shown in the bet and ignoring any goals scored prior to placing the bet. If the spread is negative, this must be subtracted from the home team score. If the spread is positive this must be added to the home team score. Consequently, two bets are made, each with a bet equal to half the total amount bet.

If both bets are wrong, the entire stake is lost. If both bets are correct the bet is winning for the entire stake. If, according to one of the two spreads, the selected team wins and according to the other the match ends in a draw, the bet will win by half the stake while the other half will be refunded.

If, according to one of the two spreads, the selected team loses, and on the other the match ends in a draw, half of the stake will be refunded, while the other half will be lost.

Example:
Spain – Switzerland, Actual score: 1-0, 1 AH (-1.25). Odds: 1.4, Stake: 100€
The two bets are as follows:
 
1st: "-1.25" - 0.25 = "1 AH (-1.5)" with a bet of 50€.
2nd: "-1.25" + 0.25 = "1 AH (-1)" with a bet of 50€.
- If Spain, without considering the goal already scored, wins with a difference of two goals (e.g. the game ends 3-0, 4-1, 5-2, etc.)> The bet is won.
 
- If Spain, without considering the goal already scored, wins with one goal difference (e.g. the game ends 2-0, 3-1, 4-2, etc.)> Half of the bet is lost, while considering the spread of -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the bet is refunded.
- If the match, without considering the goal already scored, ends in a draw, or Spain loses, the bet is lost.
  • Asian Handicap 1st Half (spread)

This type of bet is the same as Asian Handicap, but only goals scored during the 1st half are considered.

  • Asian Handicap Overtime Time (spread)

This type of bet is the same as Asian Handicap, but only goals scored during overtime are considered.

  • Next Goal

You have to predict which team will score the next goal of the match. There are three possible outcomes:

1 (the home team scores the next goal of the match)
2 (the away team scores the next goal of the match)
'No Goal' (no next goals are scored in the match)
 
  • Next Goal Method

You have to predict how the next goal of the match will be scored. If the goal is a deflection, the bet will be evaluated according to the method of the goal by the player to whom it has been officially assigned.

Six possible outcomes are offered:
- No Goal: No goals are scored during the match, the report is displayed as 0-0.
- Own goal: The player to which the goal is awarded belongs to the team that has been accepted the goal, in the report it is displayed as 5-0.
- Penalty: The player to whom the goal is awarded has scored it directly from the penalty, in the report it is displayed as 4-0.
- Free Kick: The player to whom the goal is awarded has scored directly from the free kick, the report is displayed as 3-0.
- Header: The player to which the goal is awarded has scored it with the head, in the report it is displayed as 2-0.
- Shoot: All other goal types not previously described in the report are displayed as 1-0.
  • Last Goal (0-0) and Last Goals

You have to predict which team will score the last goal of the match.

Until the partial result is 0-0, three possible outcomes are offered:

The home team scores the final goal of the match
The away team scores the final goal of the match
There is no last goal
 
If the partial result is different from 0-0 then only two results will be offered:
 
The home team scores the final goal of the match
The away team scores the final goal of the match
 
  • Score Next Penalty

It must be predicted if a possible penalty awarded to a team, will be scored. If the match does not go to penalty, this type of bet will be void, and the stake will be refunded. Any penalty will only be considered scored if the ball is inside without the kicker or any other players touch the ball.

  • Method of Next Penalty

You must predict the method of the next penalty that will be awarded by choosing from the 5 alternative options:

- Post + Goal. The ball hits the post or cross and then ends inside.
- Post + Outside. The ball hits the post or cross and then ends outside.
- Post + Game. The ball hits the post or cross and returns to the field.
- Post + Defend. The ball hits the post or cross and is then defended by the goalkeeper.
- Double Wood. The ball hits the post or cross and then ends up directly on another post.

Only one of the proposed options will be considered wins, or the one that describes the first two events that occurred.

Examples:
The ball hits the post and is then defended by the goalkeeper in the corner> Winning result: Post + Defend
The ball hits the post twice and then is defended by the goalkeeper> Winning result: Double Post
The ball hits the post twice and then ends in > Winning result: Double Post
The ball hits the post and returns to the field> Winning outcome: Post + Game

In the event that the game does not go into penalty, the bet will be refunded. If subsequent events do not match any of the proposed options, the bet will be considered lost.

  • Over/Under Corner (spread)

You have to predict if the total number of corners awarded during the match will be higher (Over) or lower (Under) than the spread offered by If the number of awarded corners is the same as the spread the bet is refunded. Awarded but not taken corners do not count for this type of bet.

  • Over/Under Corner 1st Half (Spread)

You have to predict if the total number of corners awarded in the 1st half will be higher (Over) or lower (Under) than the spread offered by Awarded but not taken corners do not count for this type of bet.

  • Total Corner (spread)

You have to predict if the total number of corners awarded in the match will be higher (Over) or lower (Under) or equal (Exactly) to the spread offered by  Awarded but not taken corners do not count for this type of bet.

  • Over/Under Card (spread)

You have to predict if the total number of cards in the match will be higher (Over) or lower (Under) than the spread offered by The red card is valid for 2. If a player receives two yellows and then a red for double warning, the total number of player cards will be counted as 1 yellow + 1 red, not as 2 yellow + 1 red.

Example:
In a game, 3 yellow and 1 red are assigned (for a total count of 5 cards):
Bets placed on under 5.5, under 6.5 and so on will be considered as won.
Bets placed over 1.5, over 2.5, over 3.5, over 4.5 will be considered as won.
Bets placed under 4.5, under 3.5, under 2.5 etc. will considered as be lost.
Bets placed over 5.5, over 6.5, over 7.5 etc. will be considered as lost.
  • First Event 2nd Half

You must predict the first event that will occur during the 2nd half, choosing from the 5 options offered:

- Throw-in. The first event of the 2nd half will be a throw-in.
- Punishment. The first event of the 2nd half will be a punishment.
- Goal kick. The first event of the 2nd half will be a goal kick.
- Corner. The first event of the 2nd half will be a corner kick.
- Goal. The first event of the 2nd half will be a goal.
 

Any throw-ins, punishments, goal kicks or corners that are awarded but not taken do not count settlement purposes.

  • First Event 2nd Half Additional Time

You must predict the first event that will occur during the second time during additional time, choosing among the proposed options. Five possible outcomes are offered:

- Throw-in. The first event of the 2nd half will be a throw-in.
- Punishment. The first event of the 2nd half will be a punishment.
- Goal kick. The first event of the 2nd half will be a goal kick.
- Corner. The first event of the 2nd half will be a corner kick.
- Goal. The first event of the 2nd half will be a goal.
 

In the case of throw-ins, punishments, goal kicks or corners that are awarded but not taken do not count for purposes reasons. If no additional time is given at the end of the game, or none of the above events occurs, the bet will be considered as lost.

  • Events 2nd Half Additional Time

It is necessary to predict if the proposed events will occur during the 2nd half time. Four possible outcomes are offered:

- Yellow. During additional time, at least one yellow card is assigned.
- Red. During additional time, at least one red card is assigned.
- Penalty. At least one penalty is awarded during the additional time.
- Goal. At least one goal is scored during the additional time.

More selections can be winning.

In the case of penalties, only the time when they will be taken will be valid. If no additional times are awarded at the end of the game, or none of the above events occurs, the bet will be considered as lost.

If there are multiple winning selections, the Ex Aequo Rule (§3.0.8 in the Live General Rules section) will be applied.

  • Method of Win

You have to predict if the match will end at overtime or penalty kick. In the event that the match ends at regular time, the bet will be considered as lost.

  • Win Overtime

You have to predict if a team will win the match during overtime, excluding penalties. In the event that the match ends at regular times or goes to penalties, the bet will be considered as lost.

  • Win at Penalty

You have to predict whether the match will end with penalty kick. In the event that the match ends at regular time or with overtime, the bet will be considered as lost.

  • Who Qualifies

You must predict which of the two teams specified in the bet, will proceed to the finals, qualifying stage or play-offs.

  • Half With Most goals

You have to predict in which half the most of the goals will be scored.

  • Next Scorer

You must predict which player will score the next goal of the match. If the next goal is not scored the bet will be lost. Any own goals do not count for this market.

If there is an own goal, the next goal will only be considered for settlement purposes.

Example:

On the score of 1-0, the customer bets on "Di Natale" market to score the next goal of the match, so: Di Natale "next scorer (2)". The second goal is an own goal but Di Natale scored the third goal. In this case the bet will be won.

  • Over/Under Corners (3 choices)

You have to predict if the total number of corners in the match will be more than 12 (Over 12), less than 10 (Under 10) or between 10 and 12 (10-12). Awarded but not taken corners do not count for this type of bet.

  • 1X2 Corner

You have to predict which team is given the most number of corners.

  • 1X2 Handicap Corners (3 choices)

You have to predict which team will be taken the most number of corners, after applying the handicap (spread) offered by to the home team. The handicap is always referring to the home team.

  • Corners 1st Half (3 choices)
It is necessary to predict if the total corners in the 1st half will be:
 
- Less than 5 (<5)
- Between 5 and 6 (5/6)
- More than 6 (> 6)
  • Over/Under Card Index (3 choices)

It is necessary to predict whether the total value of the card index of the match will be higher, lower, or between the spreads offered by

The yellow card is worth 10 points and the red card is worth 25 points. Any cards assigned to members of the bench, coach or after the regular time do not count for settlement purposes. In the event of a red card given for double warning, 1 yellow + 1 red will be counted. Therefore, the total number of points that can be awarded to a single player is 35 points (1 yellow + 1 red).

  • 1X2 Cards

You have to predict which team will get the highest score index.

The yellow card is worth 10 points and the red card is worth 25 points. Any cards assigned to members of the bench, coach, or after the regular time do not count for settlement purposes. In the event of a red card given for double warning, 1 yellow + 1 red will be counted. Therefore, the total number of points that can be awarded to a single player is 35 points (1 yellow + 1 red).

  • Next scorer - O/U Shirt Number (spread)

You have to predict if the player's shirt number that will score the next goal of the match will be Over or Under than the spread offered by If there is no next goal scored, the bet will be lost. Any own goals do not count for settlement purposes.

If there is an own goal, the following goal will only count for settlement purposes.

  • Red Card (Yes/No)

You have to predict if there will be a red card during the match. Any red cards assigned to members of the bench, coach or after the deadline of the rules will not count for settlement purposes.

  • Exact Result Overtime

The exact result of the overtime must be predicted. Only goals scored during overtime count.

  • HT/FT Overtime

We have to predict the outcome at the end of the 1st half time overtime together with the outcome of the 2nd half time overtime.

  • Minutes of the 1st Goal Overtime

You have to predict if the first goal of the overtime will be:

- In the first 10 minutes of the overtime (1-10)
- Between 11 and 20 minutes of the overtime (11-20)
- Between the 21st minute to the end of the overtime (21-30)

The market will also be offered for the second and third goal of the overtime.

  • Home/Away Minutes of the 1st Goal Overtime

You have to predict whether the first goal of the team (House / Transfer) will be:

- In the first 10 minutes of the overtime (1-10)
- Between 11 and 20 minutes of the overtime (11-20)
- Between the 21st to the end of the overtime (21-30)

The market will also be offered for the second and third goal of the overtime.

  • Total Corners Overtime (Spread)

You have to predict if the total number of corners beat during the overtime will be higher (Over), lower (Under) or equal (exactly) to the spread offered by . Assorted but not beaten corner kicks are not considered for this type of bet.

  • O/U Card Index Overtime (3 choices)

You have to predict if the total value of the card index of the overtime will be higher, lower or between the spreads offered by

The yellow card is worth 10 points and the red card is worth 25 points. Any cards assigned to members of the bench, coach or after the end of regular time will not count for settlement purposes. In the event of a red card for double warning, 1 yellow + 1 red will count. Therefore, the total number of points that can be given to a single player is 35 points (1 yellow + 1 red).

  • Red Card (Yes/No) Overtime

You have to predict if there will be a red card during the overtime. Any red cards assigned to members of the bench, coach or after the overtime will not count for settlement purposes.

  • Head to Head Penalties

You have to predict which team will win at the end of the penalty shootout.

  • Number of Penalties

You have to predict if the total number of penalties to be taken will be:

- Less than or equal to 8
- Between 9 and 12
- Equal to or more than 13
  • Number of Penalties Scored

You have to predict if the total number of scored penalties will be:

- Less than or equal to 6
- Between 7 and 8
- Equal to or more than 9

SCORERS

  • To Score

You have to predict if a certain player will score at least one goal during the match (including any overtime, but not any subsequent penalties). If the player does not take part in the match either as a regular or as a substitute, all bets accepted on him will be refunded. The official reports of the organizer of the event will count for settlement purposes.

  • First to Score

You must predict the player who will score the first goal during the match (excluding any overtime). If a player on the list of possible odds does not take part in the match, the bets accepted on him will be considered as lost and will NOT be refunded. The official reports of the organizer of the event will count for settlement purposes.

  • Last to Score

You must predict the player who will score the last goal during the match (excluding any overtime). If a player on the list of possible odds does not take part in the match, bets accepted on him will be considered as losers and will NOT be refunded. The official report of the organizer of the event will count for settlement purposes.

BOOKINGS

Any cards assigned to members on the bench, coach or after the regular time will not be considered.

Bets related to the number of cards are settled as follows: a yellow card is worth 1 point, while a red card is worth 2. If a player receives two yellow cards and then a red one for double warning, the total number of player will be counted as follows: yellow (1) + red (2), so the total number of cards will be 3.
Example:
In a match, 3 yellow and 1 red are assigned (for a total count of 5 cards).
 
Bets related to the points of the cards are settled as follows: a yellow card is worth 10 points, while a red card is worth 25 points. In the event of a red card given for double warning, the total number of points will be counted as follows: yellow (10) + red (25), so the total number that can be given to a single player is 35 points.
Example:
In a match, 3 yellow and 1 red are assigned (for a total count of 55 points).
 
For Over/Under markets, if you have full spreads (e.g. 5, 25, 35) and the result matches the offered spread, bets will be redeemed.
  • Over/Under Cards Spread (O/U Cards)

You have to predict if the total number of cards in the match will be higher (Over) or lower (Under) than the spread offered.

  • Over/Under Cards 1st Half (spread) (O/U Cart 1HT)

This bet is the same as Over/Under Cards, but only the cards assigned during the 1st half are considered.

  • Over/Under Points (spreads) (O/U Cart Points)

You have to predict whether the sum total of the points that are real to the cards assigned during the match will be higher (Over) or lower (Under) than the offered spread.

  • Over/Under Points 1st Half (spread) (O/U Points Cards 1HT)

This type of bet is the same as Over/Under Cards, but only the cards assigned during the 1st half are considered.

  • Card Points

You have to predict the total amount of points related to the cards assigned during the match, choosing between the proposed options.

  • Card Points 1st Half

This type of bet is the same as Card Points, but only the cards assigned during the 1st half are considered.

  • Exact Cards

You have to predict the exact number of the cards assigned during the match.

  • 1X2 Cards

You have to predict which of the two teams will receive the most cards during the match, if the total of the cards is equal for both teams the winning selection will be X.

  • 1X2 Cards 1st Half

You have to predict which of the two teams will receive the most cards during the 1st half of the match, if the total of the cards is equal of the winning outcome will be X.

  • Send off

You have to predict if one or more players will be sent off during the match (if the sent off occurs during the interval, it will count for settlement purposes). The following will not be considered valid for settlement purposes any sent offs: 1) players not present on the playing field; 2) players who are not players (e.g. masseurs, team managers, etc.); 3) players on the bench (whether they have participated in the match or are not in the same team).

  • Send off X Half

You have to predict if one or more players will be sent off during the half time X.

 

CORNERS

 

  • Over/Under Corners (O/U Corners)

You have to predict the total number of corner kicks scored in the match, if the value is below the spread indicated the winning selection is "Under"; if it is higher than the spread indicated, the winning selection is "Over".

  • Over/Under Corners 1st Half (O/U Corners 1st Half)

You have to predict the total number of beaten corners in the first match time, if the value is below the spread, the winning selection is "Under"; if it is higher than the spread indicated, the winning selection is "Over".

  • 1X2 Corners

You have to predict which of the two teams will beat the highest number of corner kicks during the match, if the sum of the kicks is equal to the winning outcome, it will be X.

  • 1X2 Corners 1st Half

It is necessary to predict which of the two teams will beat the highest number of corner kicks during the first half of the match, if the sum of the corner kick is equal to the winning outcome, it will be X.

  • Total Corners

You have to predict which will be the exact result of the corners beaten during the game. They only count the beaten corners during the course of the regular time. Angles beaten during overtime will not be considered.

  • Total Corners 1st Half

You have to predict which will be the exact result of the corners beaten during the game. They only count the beaten corners during the course of the regular time. Angles beaten during overtime will not be considered.

  • Equal/Odd Corners

You have to predict if the total number of corners you beat in the match will be equal or too low.

  • Equal/Odd Corners 1st Half

You have to predict if the total number of corner kicks you beat in the first half of the match will be equal to or counted.

  • Corners Home Team

You have to predict the number of corner kicks played by the team at home during the match, choosing between the ranges proposed.

  • Corners Home Team 1st Half

You have to predict the number of corner kicks played by the home team during the first half of the match, choosing between the ranges

  • Corners Away Team

You have to predict the number of corners beaten by the host team during the match, choosing between the proposed ranges

  • Corners Away Team 1st Half

You have to predict the number of corners beaten by the host team during the first time of the match, choosing between the ranges proposed

  • First Corner

You must predict which team will be awarded the first corner of the match. There are three possible outcomes:

1 (the first corner of the match is awarded to the home team)
2 (the first corner of the match is assigned to the team playing outside)
None (during the match no corner kick is awarded)
  • First Corner 1st Half

You have to predict which team will be awarded the first corner of the 1st half. There are three possible outcomes:

1 (the first corner of the 1st half is awarded to the home team)
2 (the first corner of the 1st half is awarded to the away team)
None (no corner is awarded during the 1st half)
 
  • Last Corner

You have to predict which team will be awarded the last corner of the match. There are three possible outcomes:

1 (the last corner of the match is awarded to the home team)
2 (the last corner of the match is awarded to the team playing outside)
None (no corner is awarded during the match)
  • Last Corner 1st Half

You have to predict which team will be awarded the last corner of the 1st half. There are three possible outcomes:

1 (the last corner of the 1st half is awarded to the home team)
2 (the last corner in the 1st half is awarded to the away team)
None (no first corner is awarded)