3.3 BASKET LIVE

3.3.1. The outcome of a bet on a live basketball event is based on the result obtained at the end of regular time, unless otherwise stated on the market.

3.3.2. If a sporting match is officially postponed or suspended, the bets attached to it will remain valid if the match is held by midnight on the third day. In case of betting on partial results or other events related to competitions, the bet is still valid when the specific market outcome has been already determined, even if at a later point the event is suspended or cancelled.

3.3.3. Market types

  • Winner Of The Match (3 way)

The winner of the meeting must be pronounced at the end of the regular time. Additional times not included. Three possible outcomes: Home, Draw, Away.

  • Over/Under (OT Incl.)

You have to predict if the total number of points scored during the match will be higher (Over) or lower (Under) than the spread indicated in the bet offered by the Website including overtime.

  • Head to Head (2 way)

The winner of the match must be predicted (including overtime).

  • Head to Head Handicap

The winner of the match must be predicted with the classic final result 1 or 2, considering that the home team (left-handed team in the case of neutral field matches) has been given a handicap to be added or subtracted from the actual result at the end of the game.

The valid result is the one obtained at the end of the game including overtime.

Example 1 (Positive Handicap)
Golden State Warriors - Los Angeles Clippers 90-93
 (Positive handicap 5.5 on the home team)
Actual Result 90-93
Result with Handicap (90 + 5.5 = 95.5) then 95.5-93, the winning result is 1.
 
Example 2 (Negative Handicap)
Golden State Warriors - Los Angeles Clippers 90-93
 (Handicap negative of -3.5 points on home team)
Actual Result 90-93
Result with Handicap (90 - 3.5 = 86.5) then 86.5-93, the winning result is 2.
  • Over/Under Team

You have to predict if at the end of the game the total number of points in a team (Home or Away) will be higher (Over) or lower (Under) than the spread offered by

  • Over/Under Team (OT)

You have to predict whether at the end of the game the total number of points of a team (Home or Away), including overtime, will be higher (Over) or lower (Under) than the spread offered by

  • Odd/Even

You have to predict whether at the end of the game the total number of points will be odd or even.

  • Odd/Even X Half

You have to predict whether in Time X, the total number of the points will be odd or even.

  • Odd/Even (OT)

You have to predict whether the total number of points will be odd or even at the end of the match, including overtime.

  • Odd/Even Team

You have to predict whether at the end of the game the total number of points in a team (Home or Away) will be odd or even.

  • Overtime YES/NO

You have to predict whether the event will end in overtime or not.

  • Winner 1st/2nd Half
The winner of the game period must be predicted (1st Half or 2nd Half).
Three possible outcomes: Home, Draw, Away
  • Draw No Bet 1st/2nd Half

The winner of the game period must be predicted (1st Half or 2nd Half). If the two teams draw, the selection will be void and will not be included in the calculation of any bonus.

  • 1st/2nd Half Handicap

The winner of the game period (1st Half or 2nd Half) must be predicted by adding or subtracting the spread offered by  to the final score. Three possible outcomes.

Example:
If the spread offered is -2:
- Bets on "Home" will be won if the home team wins with a difference of at least 3 points.
- Bets on "Draw" will be won if the home team wins with a difference of exactly 2 points.
- Bets on "Away" will be won if the home team wins with one point of difference or if the away team wins the game.
  • 1st-2nd Half Handicap (2 choices)

The winner of the game period (1st Half or 2nd Half) must be predicted by adding or subtracting the spread offered by  to the final score.

Example:
If the spread offered is -6.5:
- Bets on "Home" the bet will be won if the home team wins with a difference of at least 7 points.
- Bets on "Away" the bet will be won if the away team wins the game or loses with a difference of less than 7 points.
  • 1st-2nd Half Over/Under

It must be predicted whether at the end of the game period (1st Half or 2nd Half) the total number of points will be higher (Over) or lower (Under) than the spread offered by  

  • 1st-2nd Half Over/Under Team

You have to predict if the total number of points in a team (Home or Away) will be higher (Over) or lower (Under) at the end of the game period (1st Half or 2nd Half) than the spread offered by

  • 1st-2nd Half Odd/Even

You have to predict if the total number of points will be Odd or Even at the end of the game period (1st Half or 2nd Half).

  • Winner 1st- 2nd- 3rd- 4th Quarter
The winner has to be predicted (for all 4 quarters).
Three possible outcomes: Home, Draw, Away.
  • Draw No Bet 1st- 2nd- 3rd- 4th Quarter

The winner (for all 4 quarters) has be predicted. If the two teams draw, all bets related will be void and will not be included in the calculation of any bonus.

  • 1st- 2nd- 3rd- 4th Quarter Handicap

The winner (for all 4 quarters) has to be predicted by adding or subtracting the spread offered by  to the final score of the quarter. Three possible outcomes.

Example:
If the spread offered is -2:
- Bets on "Home" will be won if the home team wins with difference of at least 3 points.
- Bets on "Draw" will be won if the home team wins with a difference of exactly 2 points.
- Bets on "Away" will be won if the home team wins with one point of difference or if the away team wins the game.
  • Quarter with Most Points

You have to predict which Quarter will be scored more points. In case of equal merit, the Ex Aequo rule applies (§ 3.0.8 in the General Rules Live section).

  • Team with Most Points in a Quarter

You have to predict which team will be able to score more points in a quarter. In case of a draw, all bets related will be void and will not be included in the calculation of any bonus.

  • Team with Most Points in a Quarter + Quarter

You have to predict which team and in which quarter will score more points. In case of a draw, the Ex Aequo rule applies (3.0.8 in the General Live Rules section).

  • Race to Points 1st- 2nd- 3rd- 4th Quarter
You have to predict which team will reach first the score offered by  for the quarter of the game.
Three possible outcomes: Home, Away, None.
  • 1st- 2nd- 3rd- 4th Quarter Handicap (2 way)

The winner (for all 4 quarters) has to be predicted by adding or subtracting the spread offered by  to the final score of the quarter.

Example:
If the spread offered is -6.5:
- Bets on Home will be won if the home team wins with a difference of at least 7 points.
- Bets on Away will be won if the away team wins or loses with a difference of less than 7 points.
  • 1st- 2nd- 3rd- 4th Quarter Over/Under

You have to predict whether at the end of the quarter (for all 4 quarters) the total number of points will be higher (Over) or lower (Under) than the spread offered by

  • 1st- 2nd- 3rd- 4th Quarter Over/Under Team

You have to predict whether at the end of the quarter (for all 4 quarters) the total number of points for a team (Home or Away) will be higher (Over) or lower (Under) than the spread offered by

  • 1st- 2nd- 3rd- 4th Quarter Odd/Even

You have to predict whether at the end of quarter (for all 4 quarters) the total number of points will be Odd or Even.

  • Winning Margin

You have to predict which will be the winning difference of the winning team.